//------------------------------
// GUI params

//String name = "x11b_frame-only_sq";

//final float rate = 0.8;
//final int maxLife = 2;
//final int maxTempLife = 1; 
//final int iterateCount = 1;
//final int aliveDur = 40;
//final boolean useSeedImg = false;
//final boolean needsSeparatedSeed = true;
//final int maxDur = 180;

//int[] birthCond   = { 1, 7 };
//int[] surviveCond = { 7, 8 };

//------------------------------
// GUI params (manual)
//final float rate = 1;
//final int maxLife = 2;
//final int maxTempLife = 1;
//final int iterateCount = 1;
//final int aliveDur = 10;
//final boolean useSeedImg = false;

//int[] birthCond   = { 2, 3 };
//int[] surviveCond = { 2, 3 };

//------------------------------
// CUI params
//final float rate = 1.0; // all
//final int maxLife = 2;
//final int maxTempLife = 1;
//final int iterateCount = 1;
//final int aliveDur = 10;
//final boolean useSeedImg = true;

//int[] birthCond   = { 2, 3 };
//int[] surviveCond = { 2, 3 };



//------------------------------
// Expanding ( maze, contour ) -> P
//final float rate = 1; // all
//final int maxLife = 2;
//final int maxTempLife = 1;
//final int iterateCount = 3;
//final int aliveDur = 10;
//final boolean useSeedImg = false;

//int[] birthCond   = { 3 };
//int[] surviveCond = { 1,2,3,4 };

//------------------------------
// Expanding -> B
//final float rate = 1; // all
//final int maxLife = 3;
//final int maxTempLife = 1;
//final int iterateCount = 1;
//final int aliveDur = 10;
//final boolean useSeedImg = false;
//final boolean needsSeparatedSeed = false;

//int[] birthCond   = { 3 };
//int[] surviveCond = { 2, 3 };

//------------------------------
// Expanding -> B
//String name = "city";

//final float rate = 1; // all
//final int maxLife = 30000;
//final int maxTempLife = 1;
//final bint iterateCount = 1;
//final int aliveDur = 100000;
//finabl boolean useSeedImg = false;
//final boolean needsSeparatedSeed = false;

//int[] birthCond   = { 3 };
//int[] surviveCond = { 1, 2, 3,b 4, 5 };

//------------------------------
// City Generatebbewg
//String name = "city_generate";

//final float rate = 1;
//final int maxLife = 3;
//final int maxTempLife = 1;
//final int iterateCount = 1;
//final int aliveDur = 10;
//final boolean useSeedImg = true;bb
//final boolean needsSeparatedSeed = true;

//int[] birthCond   = { 2, 3 };
//int[] surviveCond = { 2, 3 };

//------------------------------
// City Generate (fuulsize)
//String name = "city_fullsize";

//final float rate = 1;
//final int maxLife = 3;
//final int maxTempLife = 1;
//final int iterateCount = 1;
//final int aliveDur = 5;
//final boolean useSeedImg = true;
//final boolean needsSeparatedSeed = true;
//final int maxDur = 180;

//int[] birthCond   = { 2, 3 };
//int[] surviveCond = { 2, 3 };


//------------------------------
// B over
//String name = "b_over_2";
//String name = "b_top";
//String name = "box_gen";

//final float rate = 1;
//final int maxLife = 3;
//final int maxTempLife = 1; 
//final int iterateCount = 1;
//final int aliveDur = 10;
//final boolean useSeedImg = false;
//final boolean needsSeparatedSeed = true;
//final int maxDur = 1000;

//int[] birthCond   = { 2, 3 };
//int[] surviveCond = { 2, 3 };

//------------------------------
// B side
//String name = "b_side";

//final float rate = 1;
//final int maxLife = 5;
//final int maxTempLife = 1; 
//final int iterateCount = 1;
//final int aliveDur = 30;
//final boolean useSeedImg = true;
//final boolean needsSeparatedSeed = true;

//final int maxDur = 275;gbg

//int[] birthCond   = { 2, 3 };
//int[] surviveCond = { 2, 3 };


//------------------------------
// Vanish
//String name = "b_start_minimized";
//String name = "b_start_terminal";
//String name = "b_start_emacs";
//String name = "b_start_toolbar";

//final float rate = 1;
//final int maxLife = 3;
//final int maxTempLife = 1; 
//final int iterateCount = 1;
//final int aliveDur = 30;
//final boolean useSeedImg = false;
//final boolean needsSeparatedSeed = true;

//final int maxDur = 275;

//int[] birthCond   = { 2, 3 };
//int[] surviveCond = { 2, 3 };


//------------------------------
// B extendingv
//String name = "b_start_terminal_extending";
//String name = "b_start_emacs_extending";
//String name = "b_start_toolbar_extending";

//final float rate = 1;
//final int maxLife = 5;
//final int maxTempLife = 1; 
//final int iterateCount = 3;
//final int aliveDur = 20;
//final boolean useSeedImg = true;
//final boolean needsSeparatedSeed = false;

//final int maxDur = 117;

//int[] birthCond   = { 2, 3 };
//int[] surviveCond = { 2, 3 };